Introduction class

In my first ever class for Blender we learned the basic fundamentals to Blender. First things first. Blender, like any other 3D software, operates on an X, Y and Z axis, this means we’re working in a 3D environment. The area is measured in 1m increments, so  if you think about it you’re making gigantic models.

Screen Shot 2019-05-08 at 10.38.14.png


Secondly, just like Photoshop uses pixels, Blender uses polygons and the more polygons an object has the higher the quality and the smoother it is. However, the more polygons you work with the slower your computer will be and you risk the software crashing and losing all your work.


I also learned how to sculpt an object and I tested most of the brushes. The best way to get organic shapes and bumps, is to subdivide the shape you’re working with. This means to add more polygons, the more of those you have the more organic your sculpture will be.


I really enjoyed this class and this showed me how far this software can take me. The possibilities are limitless, I thought there was so much that could be accomplished on Photoshop, but Blender is on a whole new level. The same goes for the difficulty, Blender is 1000x harder and that’s not a joke. I even made a fun little character on my first day.



Shapes & Materials Class

In this class we learned how to make a surface and use the textures and shaders tab to create colours and shades. In 3D, after sculpting, finding the most realistic colour and reading the most realistic textures is extremely difficult. This tab alone needs hours of dedication to learn how to work it. We made a shiny ball and understood how metallics work, they way the environment reflects off of the ball. We also made a floor and how to make a natural environment.


Physics & Particles Class

This is an introduction to using the basic animation side to blender and probably the most fun bit about blender. This is where you can make particles (little balls) shoot out in any direction from any object. The particles can be made of anything: dogs, stars, hands, anything you can think of. You can also make the particles shoot particles, so the possibilities are truly endless. There is definitely is much more to do in this field, just more out of curiosity. It also explores how to mess with the environment and how it changes the flow of the particles using gravity and wind for example.

We also learned how to make something drop, we explored the physics of the program. For this you need what is called a passive and active surface. One surface is solid and doesn’t move, the receiving end of the action. Then there is the active surface that moves and changes. We dropped a cube into water dropped water into water and saw how it affects the active and passive surfaces. Sadly I lost the photos for this class and have nothing to show for this 😦


Blender is definitely an amazing piece of software, it’s free and extremely versatile and the possibilities are endless. I truly want to explore more and create all sorts of characters that I could later 3D print.

Published by Marco-Antonio Grubben

IVM 2018-2022


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